AI Insights · Timothy · July 2024
Top 5 Character Collection Games on iOS in Australia - Q2 2024
Analyzing the performance of the top 5 character collection games on iOS in Australia for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 character collection games on iOS in Australia showcased varied performances across downloads, revenue, and weekly active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Squad Busters from Supercell saw a significant drop in weekly active users, starting from around 325K in late May and plummeting to approximately 9.6K by the end of June. Downloads experienced a sharp decline as well, with an initial surge of around 336K in the first week, dropping to about 11K by the end of the quarter. Revenue peaked at $80K in the last week of May, gradually decreasing to around $47K by late June.
Last War:Survival, published by FirstFun, maintained a consistent revenue stream, peaking at approximately $213K in mid-June and ending the quarter at around $179K. Downloads fluctuated slightly, starting at 15.7K in early April and declining to about 10K by the end of June. Weekly active users showed a steady increase, growing from 33.7K in early April to about 34.2K by the end of the quarter.
Brawl Stars, another hit from Supercell, had a stable number of weekly active users, hovering around 350K to 390K throughout the quarter. Downloads varied, with a peak of around 17.3K in early May and ending at approximately 13.2K by late June. Revenue showed notable peaks, starting at $91K in early April, reaching $106K in early June, and ending the quarter at around $129K.
Subway Surfers from Sybo Games ApS experienced consistent weekly active users, with a notable rise from 215K in early May to approximately 320K by the end of June. Downloads were stable, averaging around 10K per week, with a slight increase towards the end of the quarter. Revenue remained relatively low but stable, peaking at around $2.7K in the last week of June.
MONOPOLY GO! by Scopely, Inc. maintained a robust revenue stream, with a peak of approximately $286K in early April, stabilizing around $240K by the end of June. Downloads showed slight fluctuations, starting at 12.2K in early April and ending at around 10.6K by late June. Weekly active users remained fairly steady, fluctuating around the 46K mark throughout the quarter.
These insights provide a snapshot of the performance of the top character collection games on iOS in Australia for Q2 2024. For more detailed insights and data, visit Sensor Tower.